Built by KojaCraftOpen source · MIT

A Minecraft proxy built for modded servers

Kojacoord is the Rust proxy that runs KojaCraft. We needed something that could handle serious modded servers, so we built it ourselves — and it's free and open source.

Tokio
Rust core
Multi
Protocol
Built-in
Anti-cheat
kojacoord — proxy
Kojacoord proxy interface showing terminal output
$ kojacoord-proxy --start

How it works

One endpoint in front of your whole network

Kojacoord sits between clients and your backend servers, handling protocol, auth, anti-cheat, and plugins so each server can focus on running the game.

Minecraft clients
1.8 → latest
Kojacoord proxy
auth · anti-cheat · plugins
Modded backends
Forge / Fabric / vanilla
Step 1

Players connect

Clients on different Minecraft versions connect to one Kojacoord address — no mods needed on the client side.

Step 2

Kojacoord handles the rest

The proxy handles protocol translation, auth, anti-cheat, and plugins, then sends players to the right server.

Step 3

Backends do what they do best

Your modded servers get clean traffic and can be restarted or swapped without disconnecting players.

Use cases

What you can build with Kojacoord

The same tech that powers KojaCraft — packaged for your own servers.

Modded networks

Full Forge FML handshake support, so modpack servers can run behind one proxy without breaking client mods.

Multi-version support

Accept clients from 1.8 to the latest release with automatic protocol translation.

Anti-cheat at the edge

Catch cheaters before their traffic reaches your game servers.

Plugin system

Hook into packets and events with the native plugin system and cargo-kpl.

Online & offline auth

Full Mojang auth, or offline mode for private servers and dev setups.

Hot-swapping

Move players between servers and restart backends without disconnecting anyone.

Monitoring

Dashboard API and metrics give you real-time visibility into the network.

Easy to operate

TCP control interface and clean config make day-to-day management simple.

Roadmap

What's next for Kojacoord

Shipped, in progress, and planned — pulled live from ROADMAP.md in the repo.

View the roadmap